Fire Giant by Mariana Ruiz Villarreal
Illustration by Mariana Ruiz Villarreal, Public Domain

Fire Giant

is a Giant

Members:



5e

         
         
LE      

D&D 5 facts

  • Size: Huge
  • Type: Giant
  • CR: 9
 



4e

D&D 4 facts

  • Level: 18
  • Type: Soldier
  • XP: 2000
  • Entry: Giant, Fire
 

D&D 4 sources

 



3e

Pathfinder 2 facts

 

Pathfinder 2 sources

 

         
         
LE      

Pathfinder facts

  • CR: 10
  • XP: 9,600
  • Size: Large
  • Type: Humanoid
  • Tags: fire, giant
  • Initiative: —
  • Senses: low-light vision
  • AC: 24, touch 8, flat-footed 24 (+8 armor, –1 Dex, +8 natural, –1 size)
  • HP: 142 (15d8+75)
  • Saves: Fort +14, Ref +4, Will +9
  • Speed: 40 ft. (30 ft. in armor)
  • Melee: greatsword +21/+16/+11 (3d6+15) or 2 slams +20 (1d8+10)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha 10
  • Attacks: Base Atk +11; CMB +22; CMD 31
  • Feats: Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power Attack, Weapon Focus (greatsword)
  • Skills: Climb +14, Craft (any one) +8, Intimidate +11, Perception +14
  • Languages: Common, Giant
  • Organization: solitary, gang (2–5), band (6–12 plus 35% noncombatants and 1 adept or cleric of 1st–2nd level), raiding party (6–12 plus 1 adept or sorcerer of 3rd–5th level, 2–5 hell hounds, and 2–3 trolls or ettins), or tribe (20–30 plus 1 adept, cleric, or sorcerer of 6th–7th level; 1 fighter or ranger of 8th–9th level as king; and 17–38 hell hounds, 12–22 trolls, 7–12 ettins, and 1–2 young red dragons)
  • Treasure: standard (half-plate, greatsword, other treasure)
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Giant
  • Tags: Fire
  • Size: Large
  • CR: 10
 

D&D 3.5 sources

 

         
         
LE      

D&D 3.0 facts

  • Abilities: Str 31, Dex 9, Con 21, Int 10, Wis 10, Cha 11
  • AC: 21 (-1 size, -1 Dex, +8 natural, +5 chainmail)
  • Advancement: By character class
  • Attacks: Huge greatsword +20/+15/+10 melee; or rock +10/+5/+0 ranged
  • CR: 10
  • Damage: Huge greatsword 2d8+15; or rock 2d6+10 and 2d6 fire
  • HD: 15d8+75 (142)
  • Initiative: -1 (Dex)
  • Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus level 1 adept or sorcerer of 3rd-5th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons)
  • Qualities: Rock catching, fire subtype
  • Reach: 5 ft. by 5 ft./10 ft.
  • Saves: Fort +14, Ref +4, Will +5
  • Size: Large
  • Skills: Climb +11, Jump +11, Spot +7
  • Speed: 30 ft. (chainmail); base 40 ft.
  • Tag: Fire
  • Terrain: Any land and underground
  • Treasure: Standard
  • Type: Giant
 
 



1e

         
   TN   
LE      

BLUEHOLME facts

     

    BLUEHOLME sources

     
     

     

    First BD&D sources

     
     



    0e

           C 

    S&W facts

    • AC: [16] – splinted armor [11]
    • Attacks: weapon (5d6) or fist (1d6)
    • HD: 12
    • HDE: 12
    • Move: 4 (6 unarmored)
    • Special: Hurl boulders, immune to fire
    • XP: 2000
     
     

    OD&D facts

    • HD: 11+3
    • Size: 12 ft
     

    OD&D sources